Valorant’s 128-Tick Servers
VALORANT’s 128-Tick Servers Hi, I’m Brent “Brentmeister” Randall and I’m an engineer on the Gameplay Integrity team for VALORANT. My team is responsible for VALORANT’s build system, automation framework, game client performance, and server performance. In this article, I’ll be focusing on that last topic – I’ll be telling the technical story behind our search for optimal server performance. From very early on in development, we knew that VALORANT would have very strict server performance requirements. I hope I can give you some insight into why that is, and how we accomplished our ambitious goals. When we started, a server frame took 50ms, and by the end we reached sub-2ms per frame – all by looking at code optimization, hardware tweaks, and OS tunings. Let’s go on a…