I replaced Animal Crossing’s dialogue with a live LLM by hacking GameCube memory

I Replaced Animal Crossing’s Dialogue with a Live LLM by Hacking GameCube Memory A bridge from 2001 to today, with no game code changes required. Cookie: “Oh my gosh, Josh :)! I just had the weirdest dream, like, everything we do is a game! Arfer!” Animal Crossing. Infamous for its charming but ultimately repetitive dialogue. Having picked up the GameCube classic again, I was shocked (/s) to discover that the villagers still say the same things they did 23 years ago. Let’s change that. The problem? The game runs on a Nintendo GameCube, a 24-year-old console with a 485 MHz PowerPC processor, 24MB of RAM, and absolutely no internet connectivity. It was fundamentally, physically, and philosophically designed to be an offline island. This is the story of how I built a bridge from…

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