Bevy TLDR – Game development with Bevy summarized

Entity and ComponentsSystemsAppsPluginsQueryingAssetsMessages and eventsRelationshipsInputCamerasUITimersAudioScenesPhysicsThe goal of this document is to provide the maximum amount of important content in the minimum amount of words. It can be useful to give this to your language model to give it an up to date source of information about Bevy.The full text of this document in markdown can be found on the Bevy starterBevy is an archetype Entity-Component-System (ECS) game engine built in Rust. It emphasizes modularity, performance, and ease of use.Entity and ComponentsAn Entity on its own holds no data or behavior. The actual Entity is just an identifier to find associated components where the real data is stored.Each Entity can only have a single Component of each type. These components…

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